![]() At least, until the raider collapses from blood loss and drops Lozano to the ground before finally dying. I tell Gallagher to attack the raider, but he’s too far away and the raider is clearly going to win this race. My man in black is Gallagher, a kind guy who rushes in from the west.Īt the same time, the raider attempts to kidnap an unconscious Lozano. The game’ll send you a bonus free colonist to come in, help defend, and hopefully help get your colonists to safety. This is an interesting event that sometimes happens when all your colonists are downed. So is this the end of my very short colony? Well, there is hope: But no, the raider absolutely thrashes both of my guys - and, to top it all, the wild man escapes his jail cell. Normally, this isn’t a huge deal in the early game, especially since it’s just one chubby guy with a club versus my expert brawler and another guy with a rifle. To kick me while I’m down, immediately after Hoffman dies the colony gets raided. Lozano buries her a distance away and then has a light snack. The only upshot of that is less food needed. As it stands, we’ll just need to make do with two colonists for now. If I had a medical facility and a proper doctor, I could’ve tried to amputate the foot as well. I’m really worried that she’s going to end up in an early grave, which will be a huge setback to my small colony.Īnd sure enough, on Jugust 7th, Hoffman perishes. The infection is burning hot, and while Lozano tries to tend to her, his doctor skill is only 1 and her immunity isn’t rising fast enough to help out. DON’T LOOK AT ME THAT WAY.Īlas, Hoffman isn’t doing that well after being savaged by a rabbit. Weirdly enough, I discovered in this playthrough that I can’t recruit the “wild man” I arrested - but I can try to tame him. Yes, there’s a small hit to morale (people don’t like eating nutrient slime all the time), but it’s worth it for the convenience and additional colonist. It takes any food source and makes meals for people without needing a cook, which frees up a person and cooking space. One cool Rimworld trick I learned a while back is that the nutrient hopper is one of the best additions to your colony for food. I’m also hoping to carve out the interior of the hill here to put in different bedrooms. I’ve got a lot of goals that I want to accomplish by the end of the first year, such as getting batteries to even out power demands (don’t want heaters turning off in the winter!), making cold weather clothing, and hunting all the animals I can find before they migrate away. Then under that is the single common room/bedroom with beds, a table, and the research bench, and finally at the bottom is a jail cell. For power, I’ve got a wind turbine and a second one in the making, but no batteries or solar panels yet. Starting from the top down, I have five fields growing food and one growing cotton in rich soil, hopefully coming to harvest before the cold sets in. So let’s talk about my colony as it stands in mid-summer of the first year. ![]() ![]() You can follow the entire series on the Retro Gaming page.) (This is part of my journey going playing through 2016’s Rimworld.
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